using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HeresyManager.Talents
{
    [Serializable]
    public class SoundConstitution : Talent
    {
        public override string Name
        {
            get { return "Sound Constitution"; }
        }
        public override bool IsMultipleSeleactable
        {
            get
            {
                return true;
            }
        }

        public override IEnumerator<Comunication.Comunicator> Accire(Character c)
        {
            c.TotalWounds += 1;
            return base.Accire(c);
        }

        public override void DeAccire(Character c)
        {
            base.DeAccire(c);
            c.TotalWounds -= 1;
        }
    }
}
